提交需求
賽事與廣告咨詢合作,請?zhí)顚懶枨蟊韱?,我們會在第一時間與您聯(lián)系!
復合型設計師、T型人才?要廣還是要精?這個話題一直爭論不休,每過一段時間行業(yè)內也會再一次討論一遍。站在互聯(lián)網(wǎng)視覺設計師的角度,如何生存下去是我一直在思考的問題。至少在中國,幾乎沒怎么看到四五十歲還在做視覺設計師的(當然,這也和互聯(lián)網(wǎng)發(fā)展時間不長有關),大多會在入行沒幾年后開始轉行,不少人轉做交互,也有運營的,更有轉完交互又轉去做產品經(jīng)理的,剩下做視覺的真的是鳳毛菱角(在此,并非否定轉職的同學,畢竟每個人的長處,真愛都不同),那我們接著該怎么走呢?
1.亂世
首先,我想到可以先去看看大廠的用人要求,來看這兩家:
Visual Designer
Job Number: 48324842
Santa Clara Valley, California, United States
Posted: Feb. 11, 2017
Weekly Hours: 40.00
Job Summary
Apple is looking for an exceptional Visual Designer to join their Apple Media Products Team. In this role, you will be creating a variety of digital assets used to engage and attract consumers within Apple Media Products. You will be working alongside a team of Visual & User Experience Designers as well as Editorial, and Production teams to deliver your visual designs. The ideal candidate for the role relishes in the details of production design and can also help develop and conceptualize the creation of world-class original designs. This role is also a great opportunity for designers who love to work in constructing visual systems.
Key Qualifications
● Exceptional graphic design skills, with a strong focus on typography and layout.
● Expert Knowledge of Photoshop, Illustrator, and other image optimizing applications
● Demonstrated ability to create innovative conceptual designs along with enough flexibility to adapt to existing branding.
● Prior experience in a time sensitive production environment.Clear and concise written and verbal communication skills.
● Experience in 3D computer software is a plus.
Description
Our Ideal Candidate is a fountain of ideas and creative thinking who can conceptualize and implement quickly, independently or collaboratively. Believes in working through the problem through investigation and iteration whether for an icon or an entire campaign. Can demonstrate strong user experience sensibilities with an uncanny level of curiosity; keeps up with the evolving landscape of available tools, technologies and resources as well as maintaining a positive energetic approach to the practice of design. Collaborates with team members and other creatives as well as Project Managers to solve complex problems with simple engaging and elegant solutions. He or she is an effective diplomat with strong communication and organizational skills who is willing to prove themselves within a company of talented individuals.
Education
• Bachelor’s degree in BS/BA Graphic Design or Visual Communications or equivalent work experience.
• Expert Knowledge of Adobe Creative Suite with focus on page layout applications
這是蘋果公司的視覺招聘JD(Job description),再來看看Google的:
Additional Requirements
Experience in branding studios is a plus. All resumes must be accompanied by portfolio and/or website link.
At Google, Visual Designers weave iconography, typography, color, space and texture together to help our users successfully navigate our products. We believe that all of our products should be beautiful and accessible. As a Visual Designer, you’ll delight users with designs that inspire, engage and excite them. You’ll rely on user-centered design principles to produce high-quality visuals—from concept to execution—across many platforms. Like all of our User Experience (UX) jobs, you’ll collaborate with your fellow designers to constantly refine the Google design language and create innovative, great-looking products that people love to use.
We follow a simple but vital premise in the UX group: “Focus on the user and all else will follow.” We’re interested in our users and strive to learn everything we can about their behaviors, attitudes and emotions to help define the products and experiences we create. The UX team plays an integral part in gathering these insights and then using them to inspire and inform design. We are a multi-disciplinary team of interaction designers, visual designers, user researchers, content strategists and web developers who collaborate closely with each other and with engineering and product management to create innovative, usable, great-looking products that people love to use.
職責
• Design one or more of Google’s consumer facing products.
• Create a look consistent with all of Google while pleasing our users.
• Communicate effectively in a cross-functional product development team
and present ideas and designs effectively.
• Present the user interface visually so information is easy to read, easy to understand and easy to find.
• Market and promote products and features so users understand what they’re getting and what the benefits are
應聘要求
• Minimum qualifications:
• BA/BS degree in Design (e.g., interaction, graphic, visual communications, product, industrial), HCI, CS, or a related field or equivalent practical experience.
• 3 years of experience in a related field.
Preferred qualifications:
• Experience designing outstanding web-based products for a consumer-oriented website.
• Proficient with industry standard design tools (e.g. Photoshop, Illustrator, Sketch).
• Excellent problem-solving skills and familiarity with technical constraints and limitations as they apply to designing for platforms such as desktop and mobile, Android and iOS.
• Proven ability to act as a leader in communicating conceptual ideas and design rationale, all within a user-centered design process.
• Must be self-motivated to prioritize and manage workload and meet critical project deadlines.
• Excellent interpersonal skills and the ability to build good working relationships.
我們暫且放一放那些學歷、經(jīng)歷、經(jīng)驗??偨Y一下,基本可以概括為四點:
· 技能:Iconography(圖像處理)、Typography(排版)、 Color(色彩)、 Space(空間)、 Texture(質地紋理)
· 創(chuàng)意:Innovative Conceptual(創(chuàng)新概念)
· EQ:Communication & Relationships(溝通與關系)
· 職人:Self-motivated & Critical deadline(自我驅動與時間節(jié)點)
看到這些點,我們粗略認識到現(xiàn)在互聯(lián)網(wǎng)公司對視覺設計師的要求不僅僅是單一的專業(yè)基本技能,最好還能懂動畫,3D等等。但這畢竟是公司發(fā)的JD,一定是從公司的角度,考量現(xiàn)下的階段與資源,需要怎樣的人才加入,可以補足團隊現(xiàn)下的缺失等。上面的JD是給我們了解大環(huán)境的一個視角,先不著急為了符合這些需要馬上添加技能,讓我們冷靜下來,從個人發(fā)展的角度,結合自身的興趣點,好好評判自身與規(guī)劃學習道路。
2.立命–量體裁衣
在這里一般都會面對這個問題,該廣學習還是精深某一項?當然,技多不壓身是有道理的,能技多當然好,我個人就特別羨慕19世紀末的德國科學家,隨便哪個都是幾個“家”加身(比如:Johann Karl Friedrich Zollner物理學家&天文學家、Hermann von Helmholz柏林大學醫(yī)學教授&物理學家&生理學家;Muller-Lyer大學期間就習得醫(yī)學&心理學&社會學…)。我們與他們相同的是,每個人都是帶著鉸鏈跳舞的舞者,而這鉸鏈就是“時間”。而不同的是:每個人的出生、成長經(jīng)歷都不同,不是每個人都如高曉松一般,出生在中國真正的高知識分子家庭(用他的話,“碩士在他們家就是文盲”),小時候作業(yè)有不懂的,隨便請教鄰居,每個鄰居都是起碼清華北大教授級別。也不是每個人都如早乙女哲哉在12歲就立志一輩子炸天婦羅。不是每家人家都有車庫,可以在自家車庫里搞一個蘋果或谷歌…每個人身上都帶有地理、時代、民族特征,出生在二戰(zhàn)后,百廢待興的日本與出生在第一次石油危機,經(jīng)濟大蕭條的美國,或是改革開放39年,互聯(lián)網(wǎng)誕生21年(注1)今日的中國,每個人都是不同的,我們可以從宏觀看當下的時代,了解民族文化,再回望自身的成長經(jīng)歷,結合已有技能,個性特點等,整理規(guī)劃出屬于自身學習道路。
*這是一個自省的過程
首先要跳出自己,去了解自己所在歷史、地理,無論是更宏觀的國家,還是自己出生成長的小地方,小城鎮(zhèn);
其次,客觀的看待自己的“家”,一個人不可能脫離社會和歷史,而屬于個人的歷史不可避免的有家庭的印記,每個人的起源從23對染色體開始,從父母開始;
最后,才是自己,你愛什么?喜歡什么?做到什么能讓你Enjoy,能讓自己專注的沉浸其中。這個過程有些人用了很久,有些人也很快。
“You are very much ON TIME,and in your TIME ZONE.”
另外,對于“廣精之爭”,我個人的觀點是,在有限的時間內,先精再廣。因為在精的過程中,自然而然會推著你,迫著你擴大相關的廣度,每一次精深過程中的瓶頸,都是擴大自身限制的機會。當然,如果你原本就站在巨人的肩膀上,在青少年前就能領略世界各領域風光,那是一份祝福與恩典。
3.過更好—找到自己的興趣點
回到大廠JD總結。用“職人”這個詞來概括主要是個人比較欣賞日本的“職人精神”,而Self-motivated & Critical deadline就是職人精神的其中兩點。與人溝通當然也是需要學習的,但基本上每個職業(yè)都需要有溝通能力,沒點EQ,很難在社會上生存啊~創(chuàng)意——這個東西不是你想要馬上就有的,創(chuàng)意也是需要落地的,不落地的創(chuàng)意只能換一個詞“天馬行空”;而技能是可以深入習得的,看著這5個方面的技能(Iconography\ Typography\ Color\ Space\ Texture),會,已是不易;懂,就更難;精通更是難上加難。有同事也會問,那先從哪一個開始動手呢?我的回答是:看你的興趣,有些人對字體著迷,有些對三維空間迷戀…而我,對色彩與視覺原理感興趣。
在我之前一篇名為《設計師用色前需要這樣思考》的文章中提出過這樣一個視覺原理圖:
從上一篇至今,通過繼續(xù)學習,我修改并擴展了這張圖
1.修改了原Step1中的Colour
我本以為是神創(chuàng)造了色彩,但真實的情況是:物體自身發(fā)光,從而被我們的眼睛捕捉到。這個觀點是由中世紀阿拉伯學者阿爾哈曾(Ibn al-Haitham [約965~1040]),后被稱為“光學之父”提出的。所以神并沒有創(chuàng)造色彩,而是創(chuàng)造了光。
2.在最前添加了一步Substance(物質)
由上面的理論我們可以得知物體自身發(fā)光的原理。在世界上,有自然物質也有人造物質,作為互聯(lián)網(wǎng)視覺設計師,我們能控制的就是在黑色長方形盒子內的這些發(fā)光物質,設計其映射到眼中的物質,讓其達到我們期望的效果,并影響到人的感受與心理狀態(tài)。
3.對Step4中的Eyes和Brain進行了進一步說明
眼睛只起到了成像的作用,而大腦會認知并處理這些影像。16世紀出生于現(xiàn)今德國的開普勒是研究天體運動的天文學家。他為了觀察星星而研究光,進而開始研究人類眼睛的構造。
眼睛的成像原理(上)。眼睛所看到的光通過角膜,再經(jīng)過虹膜對光量進行調整之后進入眼球,然后晶狀體將光線聚焦折射到視網(wǎng)膜上形成映像。雖然呈現(xiàn)在視網(wǎng)膜上的映像上下左右與原物相反,但大腦會將方向修正過來,成為與現(xiàn)實世界一樣的像。照相機的內部結構與此相同(下)。
現(xiàn)代科學認為“并不是眼睛在看,而是大腦具有通過眼睛認識事物的功能”,而這一理論是建立在16世紀法國笛卡爾(著名哲學家,同時研究光以及人類視覺的科學家)“對所見事物進行認知的人類的心靈與大腦”研究之上。
4.對Step6增加了說明
在Step6中補充了心理學對于人類認知的影響。我們看物體的時候,僅僅是在小小的視網(wǎng)膜上呈現(xiàn)物像,而并非是物體的實際大小與距離。這種認知上的落差,引起了心理學家們的好奇,并成為他們研究的對象,這也是為什么這么多視錯覺都是由心理學家發(fā)現(xiàn)的原因之一。
不知看完本篇的設計師們對自己的未來是否明了或開闊了一些,希望我的觀點能有些幫助。對于“視覺設計師的未來?”這個問題,我也還在不斷解答,望我們一同思考。
大牛,別默默的看了,快登錄幫我點評一下吧!:)
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